It's not just a combat move though - it can also be used to help redirect projectiles in puzzle sections, or simply get from A to B more quickly, by adding some extra oomph to the little spirit's jump.You can either go through the door where you can find Tokk (2nd highest door) then use your grapple ability to move to the far right corner of the area. One of Ori's cooler abilities - and one you'll want to unlock as soon as you can - is called the 'bash' ability, a mid-air dash-like move, which temporarily freezes the on-screen action and makes an arrow appear, letting you send Ori flying through the air, smashing straight through whatever enemies, objects or projectiles are in his path. ![]() There's also no shortage of puzzles to solve along the way, whether it's working out which of Ori's arsenal of powers is best to get past a certain blockage, overcoming a rudimentary block-pushing puzzle, or redirecting projectiles to blow up a locked door. Of course, Ori and the Blind Forest wouldn't be a platformer if it didn't have plenty of perilous leaps to make, and it certainly has those in spades, right down to perilously small perches surrounded by deadly projectiles, saws and other such deadly traps. If you die, you'll simply be reset a bit further back. Don't worry though - being a bit overconfident and choosing not to set a waypoint won't hinder you too much. These soul links - essentially a save point - are another interesting aspect of Ori and the Blind Forest, as you can only use them once you've collected a certain amount of Spirit Energy, which you'll only occasionally get for defeating enemies. When this fills, you earn an ability point to spend on various upgrades, such as improved attacks, the ability to automatically pick up dropped orbs from defeated enemies, or, most usefully, the chance to re-use 'soul links' to save your game. Thankfully, Ori and the Blind Forest handily highlights all the enemies by placing a subtle glowing effect around each of them, making them much easier to pick out amongst the grass and the shadows.Īs our little Ori bounds through the woods, he picks up dozens of little balls of light, which add together to help fill up a bar at the bottom of the screen. ![]() One of the problems we sometimes find with games of this ilk (like Rayman Legends), with their detailed, artsy backgrounds, is that it can sometimes be a little difficult to pick out the enemies from the scenery when you're mid-fight. ![]() Constantly floating just ahead of little Ori, like a companion fairy, the little glowing orb can be used to slice through bad guys with ease, locking on to nearby deadly balls of goo, angry plant monsters and other such hostile fauna. Our meeting with Sein does more than just set the scene though - he also brings with him our first attack. And like all good plant-like platformer bad guys, some of them can shoot fireballs. He tells Ori how the forest is now in ruins, and that those who survived have simply vanished, leaving much more ferocious creatures in their wake. It turns out this light is Sein, the last light of the spirit tree, who explains how he was ripped from the branches by a malevolent force and abandoned. Before too long, we happen across a shrine of sorts, where a mysterious light is quietly flickering. ![]() He can speed along at a rate of knots, and can leap a fair distance too - which is just as well really, as with just two tricks up his furry sleeves, and nothing in the way of attacks, the forest is a pretty dangerous place to be. The first thing you notice about Ori (besides the cuteness, obviously) is how lightning quick he is. As a 'Metroidvania' style game, where your character gradually learns new moves as the story progresses, there'll be plenty of reason to go back down the beaten path in Ori, and see where your new moves can take you, as you unlock the rest of the forest's secrets. It doesn't take long for you to spot ledges just out of reach, or tunnels that are blocked by one obstacle or another, with just a glimmer of light teasing whatever lies beyond. To begin with, all the little ethereal foxy thing can do is run and jump, letting you explore the dark, shadowy forest at your leisure (and, in our case, stumble into more than a few spike pits) - but not everything is accessible all at once. Our demo dropped us off right at the start of the game, with Ori still shaken from his foster parent's "death" (we've used quotes as we're hoping she's just otherwise incapacitated rather than deceased.), and with few true powers of his own.
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